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Comparative Efficacy of 2D and 3D Virtual Reality Games in American Sign Language Learning

Lookup NU author(s): Dr Lei ShiORCiD

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This work is licensed under a Creative Commons Attribution 4.0 International License (CC BY 4.0).


Abstract

With ongoing advancements in virtual reality and gamification, researchers have started exploring their application in sign language learning, aiming at enhancing communication between hearing individuals and the deaf community. This study compares the impact of 2D and 3D games on American Sign Language (ASL) learning, using questionnaires to assess user experience. Results show that 3D games enhance engagement, attractiveness, usability, and efficiency, although user performance remains similar in both environments. The findings suggest the potential of 3D game-based approaches to improve ASL learning experiences while also identifying areas for enhancing their dependability and clarity.


Publication metadata

Author(s): Wang J, Ivrissimtzis I, Li Z, Shi L

Publication type: Conference Proceedings (inc. Abstract)

Publication status: Published

Conference Name: 31st IEEE Conference on Virtual Reality and 3D User Interfaces

Year of Conference: 2024

Print publication date: 18/03/2024

Acceptance date: 04/01/2024

Date deposited: 03/02/2024

Publisher: IEEE

URL: https://ieeevr.org/2024/program/posters/#P3

ePrints DOI: 10.57711/42yv-2g02


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