Browse by author
Lookup NU author(s): Shichao Zhao
This is the authors' accepted manuscript of a book chapter that has been published in its final definitive form by Springer, 2020.
For re-use rights please refer to the publisher's terms and conditions.
From the perspective of safeguarding Chinese Cultural Heritage, this paper discusses how to enhance the appreciation of traditional Chinese puppetry through the support of interactive technology. The author analyses extensive, yet current case studies, based on the findings described in the interactive systems for puppetry performances and interactive technology for puppetry appreciation. The author summarises four aspects of how to enhance the appreciation of, and engagement with, traditional Chinese puppetry: (1) maintaining originality is necessary for the design phase; (2) it is crucial to explore how to use interactive technology in order to design a way for adults to appreciate this form of art; (3) it is also necessary to determine ways to support adult audiences in grasping the cultural significance and folk customs of traditional Chinese puppetry; and (4) the study’s further main research goals are to investigate ways to use emotional expressions, digital storytelling and other methods in conjunction with interactive technology to help multi-cultural users comprehend traditional Chinese puppetry.
Author(s): Zhao SC
Editor(s): Anthony Brooks, Eva Irene Brooks
Publication type: Book Chapter
Publication status: Published
Book Title: Interactivity, Game Creation, Design, Learning, and Innovation
Year: 2020
Volume: 328
Pages: 496-505
Online publication date: 28/07/2020
Acceptance date: 17/09/2019
Number of Volumes: 328
Publisher: Springer
Place Published: Cham
URL: https://doi.org/10.1007/978-3-030-53294-9_36
DOI: 10.1007/978-3-030-53294-9_36
Library holdings: Search Newcastle University Library for this item
ISBN: 18678211