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Lookup NU author(s): Dr Rhys ThomasORCiD
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (CC BY-NC-ND).
Adherence to medication regimens is a crucial factor in seizure-freedom and well-being for people with epilepsy. In contrast, taking medication inconsistently increases the risk of not only seizures and their adverse effects, but drug side-effects and unnecessary modifications to treatment plans. Epilepsy is prevalent across all age groups and we have been slow to utilise both the technologies and psychologies derived from computer gaming. Gaming has broken through to the mainstream and is no longer the preserve of younger males, mirroring the adoption of smart-phones. ‘Gamification’ motivates users into engaging in an activity with a higher intensity and duration. Introducing gaming elements into a non-gaming context has the potential to transform routine tasks into more enjoyable and motivating experiences. This has been exploited by marketing executives, but also has clear uses in a healthcare setting too. We discuss how previously published frameworks could be employed to help people with epilepsy adhere to medication regimens to create a patient-focussed, modifiable and fun experience.
Author(s): Abdul-Rahim MI, Thomas RH
Publication type: Article
Publication status: Published
Journal: Seizure
Year: 2017
Volume: 52
Pages: 11-14
Print publication date: 01/11/2017
Online publication date: 14/09/2017
Acceptance date: 13/09/2017
Date deposited: 25/09/2017
ISSN (print): 1059-1311
ISSN (electronic): 1532-2688
Publisher: Elsevier
URL: http://doi.org/10.1016/j.seizure.2017.09.008
DOI: 10.1016/j.seizure.2017.09.008
PubMed id: 28934624
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