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Lookup NU author(s): Dr Simon Woodman, Dr Hugo Hiden, Mark Turner, Stephen Dowsland, Professor Paul WatsonORCiD
This is the authors' accepted manuscript of a conference proceedings (inc. abstract) that has been published in its final definitive form by IEEE, 2015.
For re-use rights please refer to the publisher's terms and conditions.
Amongst the therapies available to stroke sufferers, one that is gaining attention is the application of video games to encourage therapeutic movement. The Limbs Alive project at Newcastle University has developed a system that gathers therapeutic game data from patients, uses statistical tools to estimate a number of performance metrics and presents the results to patients and clinicians via web applications. This paper describes the architecture of this system and outlines the various technical challenges that were overcome, including in security and deployment.
Author(s): Woodman S, Hiden H, Turner M, Dowsland S, Watson P
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: 2015 IEEE 11th International Conference on e-Science
Year of Conference: 2015
Pages: 381-390
Online publication date: 26/10/2015
Acceptance date: 01/01/1900
Date deposited: 16/12/2015
Publisher: IEEE
URL: http://dx.doi.org/10.1109/eScience.2015.29
DOI: 10.1109/eScience.2015.29
Library holdings: Search Newcastle University Library for this item
ISBN: 9781467393256