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Lookup NU author(s): Professor Atau Tanaka, Lalya Gaye
We apply techniques drawn from interactive media art in fieldwork for social inclusion. Advanced mobile media and grassroots DIY techniques are used to bring creative practice with digital media into community based outreach work. We use these techniques in a participatory context that encourages the co-production of cultural output. We triangulate across artistic practice, technology engineering, and the social sciences to leverage methods from digital media art practice in contexts that result in social innovation.
Author(s): Tanaka A, Gaye L, Richardson R
Editor(s): Nakatsu, R., Tosa, N., Naghdy, F., Wong, K., Codognet, P.
Publication type: Conference Proceedings (inc. Abstract)
Publication status: Published
Conference Name: Cultural Computing: Second IFIP TC 14 Entertainment Computing Symposium (ECS)
Year of Conference: 2010
Pages: 169-178
Date deposited: 03/05/2011
Publisher: Springer
URL: http://www.springerlink.com/content/wj06354936860633/
Notes: Copyright notice: © IFIP, 2010. This is the author's version of the work. It is posted here by permission of IFIP for your personal use. Not for redistribution. The definitive version was published in IFIP Advances in Information and Communication Technology, volume 333, 2010, Boston: Springer, pp. 169-178.
Library holdings: Search Newcastle University Library for this item
Series Title: IFIP AICT
ISBN: 9783642152139